Power Up ... moving slowly
I realize that this new monster will be difficult to kill, similar to the three headed monster from Blast Pit. So I didn't stop and waste my ammo trying to kill it. I moved forward through the room, to the left I noticed a track with a flat-bed car that wouldn't move when I tried to engage it. So I made it to another opening and killed a few creatures that shot electricity in previous levels.
After killing some of them I found a room with a collapsible walkway.
In the room was some much needed ammo. Through another door was a hurt soldier and some much needed armor. Unfortunately there was no health :(
At the other end of the room was a lever that moved when I engaged it and there stood the monster. So I'm assuming the lever did something, something perhaps that the dying soldier was to have told me. Unfortunately I wasn't playing with sound tonight which I know will get me lots of ribbing from blog readers. I'm not out of the room yet, but I will go back and listen to what the soldier has to say as I'm sure it's an important clue.
This is where I stopped:
I hope for more game play tomorrow.
I'm not just blindly playing this level. I'm sure there are multiple parts to it like Blast Pit, so I'm keeping an open mind. I don't have much health so I hope I don't have to go a long way like I did in Blast Pit on a small amount.
Labels: fps, frustration, half-life, health, new challenge, new chapter
