Power Up ... moving slowly
Today was my first attempt at moving into power up, starting here:

I realize that this new monster will be difficult to kill, similar to the three headed monster from Blast Pit. So I didn't stop and waste my ammo trying to kill it. I moved forward through the room, to the left I noticed a track with a flat-bed car that wouldn't move when I tried to engage it. So I made it to another opening and killed a few creatures that shot electricity in previous levels.
After killing some of them I found a room with a collapsible walkway.

In the room was some much needed ammo. Through another door was a hurt soldier and some much needed armor. Unfortunately there was no health :(

At the other end of the room was a lever that moved when I engaged it and there stood the monster. So I'm assuming the lever did something, something perhaps that the dying soldier was to have told me. Unfortunately I wasn't playing with sound tonight which I know will get me lots of ribbing from blog readers. I'm not out of the room yet, but I will go back and listen to what the soldier has to say as I'm sure it's an important clue.
This is where I stopped:

I hope for more game play tomorrow.
I'm not just blindly playing this level. I'm sure there are multiple parts to it like Blast Pit, so I'm keeping an open mind. I don't have much health so I hope I don't have to go a long way like I did in Blast Pit on a small amount.
I realize that this new monster will be difficult to kill, similar to the three headed monster from Blast Pit. So I didn't stop and waste my ammo trying to kill it. I moved forward through the room, to the left I noticed a track with a flat-bed car that wouldn't move when I tried to engage it. So I made it to another opening and killed a few creatures that shot electricity in previous levels.
After killing some of them I found a room with a collapsible walkway.
In the room was some much needed ammo. Through another door was a hurt soldier and some much needed armor. Unfortunately there was no health :(
At the other end of the room was a lever that moved when I engaged it and there stood the monster. So I'm assuming the lever did something, something perhaps that the dying soldier was to have told me. Unfortunately I wasn't playing with sound tonight which I know will get me lots of ribbing from blog readers. I'm not out of the room yet, but I will go back and listen to what the soldier has to say as I'm sure it's an important clue.
This is where I stopped:
I hope for more game play tomorrow.
I'm not just blindly playing this level. I'm sure there are multiple parts to it like Blast Pit, so I'm keeping an open mind. I don't have much health so I hope I don't have to go a long way like I did in Blast Pit on a small amount.
Labels: fps, frustration, half-life, health, new challenge, new chapter
4 Comments:
"I'm not just blindly playing this level."
But you are playing deafly? Ribbing indeed...C'mon man, you gotta play with sound. Wear headphones if you have to.
PS. When you move the lever, look out the window
Sound is good - if only for prior warning of whats around the corner. However, one useful hint - you're low on health, so don't run too fast through the tunnels you'll be going through. You'll find health soon.
When your HP is low, quick-save becomes super important, as I'm sure you've learned.
One aspect that isn't obvious though, quick save doesn't overwrite the your last quick-save, it actually over-writes the one before your last.
In effect, this means you have two quick-saves which alternate. Thus if you accidentally quick save in a bad spot, you can use the normal "load game" menu to load the 2nd to last quick-save and hopefully be better off that way.
Hope that helps a bit :)
Errr. I hate to say it, but you do know about med stations, right? I remember there being a med station in that room with the dieing Barney, overlooking the monster. If you haven't been using them, these wall stations can boost your health or armor +75 points.
These things are obvious, when you know what to look for. I hope you haven't been playing the game without using these stations, 'cause if you have, damn. You scored your 'leet cred right there.
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