Blast Pit ... Slow Progress
So, it's been several days since I've gotten to play. I thought I'd get going with Blast Pit and have an easy go of it. For the most part it was. I got past some pesky head crabs and into this large open room with a platform and an elevator that leads down a large empty shaft.

As I was traveling down the shaft (um ...) I was careful to watch for falling objects. I assumed it would be like the last time and I would have to deal with falling head crabs. Luckily not the case. I did however have to make my way down a very long path that looked like an abandoned train line.

I took care of some head crabs and the bullsquids that shoot the green ooze. I was impressed that I had gotten better with my weaponry. I didn't have much trouble flipping between weapons and remembering to reload.
After what seemed like several minutes of walking I came upon a large area with a pool of green (at least I hope it's supposed to be green, the colors on my monitor could be bad) ooze that I remember from training was not something I wanted to go swimming in.

I crawled around on some pipes, moving up and down some ladders. Killed some more of the ooze monsters.

I got to a pipe and saw a platform that looked like the way out but I couldn't get over to it. So as I do most times, I got frustrated and stopped.
It was a small amount of progress, but at least it was some. I think I have the keys down, not perfect, but a lot better than it was. I still used WASD tonight and used the left side cntrl key for crouching. I'm also much better looking around with the mouse. Having the mechanics down sure goes a long way for increasing the enjoyment of the game.
As always ... a lot more to come!
As I was traveling down the shaft (um ...) I was careful to watch for falling objects. I assumed it would be like the last time and I would have to deal with falling head crabs. Luckily not the case. I did however have to make my way down a very long path that looked like an abandoned train line.
I took care of some head crabs and the bullsquids that shoot the green ooze. I was impressed that I had gotten better with my weaponry. I didn't have much trouble flipping between weapons and remembering to reload.
After what seemed like several minutes of walking I came upon a large area with a pool of green (at least I hope it's supposed to be green, the colors on my monitor could be bad) ooze that I remember from training was not something I wanted to go swimming in.
I crawled around on some pipes, moving up and down some ladders. Killed some more of the ooze monsters.
I got to a pipe and saw a platform that looked like the way out but I couldn't get over to it. So as I do most times, I got frustrated and stopped.
It was a small amount of progress, but at least it was some. I think I have the keys down, not perfect, but a lot better than it was. I still used WASD tonight and used the left side cntrl key for crouching. I'm also much better looking around with the mouse. Having the mechanics down sure goes a long way for increasing the enjoyment of the game.
As always ... a lot more to come!
Labels: fps, half-life, mechanics, new chapter, overcoming obstacles
4 Comments:
FYI: You could have used the train car instead of walking.
Fun exercise: Get on, and make go as fast as possible and don't slow it down.
-SwiftyPants
Keep it up man. I'm really enjoying your tales so far. It's like a little present when there's a new item in the RSS feed.
yup get on the train cart, press the use button near the control panel :) good to hear you got the controls down better, once you get to see what blast pit is about, you'll enjoy this level alot more!
I really enjoy reading about your progress! Keep it goin', man, you have an audience!
And don't worry so much about going slow... Half-Life games are best played slowly, taking in the environment and exploring the world. The developers spend a lot of time adding details everywhere, like the scripted sequences, that flesh out more of the story and involve you deeper into the experience of being Gordon Freeman. The more you explore, the more rewarding the game is.
One tip you may or may not know: You will know for sure that a given liquid is dangerous by listening to your suit's 'geiger counter', which measures nearby radiation. It works by making these clicking noises whenever you are near something toxic.
So whenever you hear the clicks, look around for the source of danger.
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